I am trying to create a simple VR-Game with objects that can be grabbed by the players and placed in a space.
I am using the XR Interaction Toolkit to make the objects grabbable and the Mirror Network Plugin to connect the players via a local server.
How can I sync the position of a grabbed and moved object to all connected clients?
I tried using the Network Transform (Client to Server) but I can only move the object on the server - and then it gets synced just fine. But I can not do it from the client side.
Any help would be much appreciated!
(I know this has already been asked, but I dont find the solution in the answers..)