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I'm interested in using Ruby for 2D games. I have to pick between Ruby/SDL and RUDL, both of which are Ruby SDL wrappers.

Which is better? Better means "less bugs" and "more usable," although the latter is a matter of taste.

I notice that Ruby/SDL was last updated in 2012 (according to SourceForge), and RUDL in 2010; other than that, I don't know much about either.

Please share your experiences, good and bad.

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    \$\begingroup\$ Kind of "Which technology to use?" isn't it? \$\endgroup\$ Commented May 29, 2012 at 19:43
  • \$\begingroup\$ Kind of. I see it more as "which of these two (seemingly dead) libraries do I use?" \$\endgroup\$ Commented May 29, 2012 at 19:55
  • \$\begingroup\$ Same thing, defined as one of the types of questions that are not a good fit for the site in the FAQ. It's a good question for chat though. \$\endgroup\$ Commented May 29, 2012 at 20:13
  • \$\begingroup\$ Okay. Your objection (and close vote) is noted. :) \$\endgroup\$ Commented May 29, 2012 at 20:34

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