I need some help optimizing my game. I have spent last 3 days digging around with no luck. I have noticed really odd results in the unity profiler so, I have created a simple scene with just a cube and a camera, and again, really odd results. Could anybody have a look at this screenshots?:
You will see some significant peaks that make the frame time too high (30fps sometime or less). Scene hasn't any script, no coliders, no rigid bodies (notice the Physics simulate % in one of the shots).
Could anybody explain what is happening?
PD. Target platform is Android. This are taken from a Nexus 4 device. PD2. Somebody can argue that this is not a real scenario, but I have had this problems in a real game myself and wanted to show a simple example to expose the problem.
Thanks in advance.


