Linked Questions

11 votes
3 answers
3k views

For example, say I have a car and a car has a specific minimum turning radius and I want to drive that car from point a to point b, but the car isn't facing point b. How do I compute a path to point ...
xaxxon's user avatar
  • 484
8 votes
3 answers
2k views

I'm trying to implement some sort of faux space physics in my 2D game. I have a top down view of my space ship. You can change direction and set a speed up to a maximum which then accelerates the ship ...
Thraka's user avatar
  • 465
7 votes
2 answers
2k views

I'm trying to picture in my head what would be required to make an AI controlled enemy do the following in a top down pirate sailing game: Approach the player ship Bring player in line with port / ...
Chris Morris's user avatar
3 votes
2 answers
5k views

I am working on a game in which a butterfly is flying along some path. What I am trying to do currently is create a Bezier curve starting from the butterfly's position(previous curves end point) and ...
Brandon Thomas's user avatar
2 votes
3 answers
555 views

I have an entity's following details: x, y vx, vy angle to x axis its target I want to reach the target by a parabolic path, how to implement an ai that follow a particular path from any given point ...
Deep Devi's user avatar
3 votes
2 answers
377 views

I have a boat traveling at 20 meters/second approaching destination x. Destination x has a range radius of 10 meters. What I would like to do is make sure by the time the boat arrives within 10 meters ...
lucidgold's user avatar
  • 133
0 votes
2 answers
385 views

Imagine a rocket is accelerating in a straight line toward PointA, picking up momentum every frame, then suddenly decides it wants to go toward PointB instead. It can't just turn straight toward ...
Nerrolken's user avatar
  • 174
3 votes
1 answer
397 views

I am creating a real-time game where ships move through space using basic laws of motion. The ships move by rotating (instantly for our purposes) to an angle and then firing their engine to accelerate....
Liam D's user avatar
  • 41
0 votes
2 answers
260 views

Feel free to skip to the bottom and see the actual question. NOTE: Question updated below based on comments I am trying to make a space game and implement basic movement, unlike most, this is a ...
TyCobb's user avatar
  • 339
1 vote
0 answers
156 views

There is an idea for (soft) sf strategy game following me for a long time but I need to get a grasp of some math before moving further with it. Lets assume there is a spaceship traveling (in space) ...
AGrzes's user avatar
  • 111
1 vote
0 answers
146 views

I've been tinkering with a space simulation. There are ships, and the flight code can modify the velocities and orientations of the ships directly, with limits for maximumSpeedChangePerSec (basically ...
HateDread's user avatar
0 votes
0 answers
52 views

What I am looking for is essentially to know what this is, or what I can google to learn how to do it... unless of course the solution is simple. You have an object at the start position facing a ...
puttputt's user avatar
  • 101