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Questions tagged [multiple-render-targets]

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I'm rendering in forward mode my scene with its depth buffer and because I'm using animated characters I'm plannig to find a way to use multiple rendertargets to do the directional shadow pass at the ...
philB's user avatar
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I'm trying to achieve rendering to multiple targets with multiple viewports. Currently it does not work possibly because I have a single depth buffer so a first write to it with a specific viewport ...
philB's user avatar
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I’m new to UE and don’t really know how to approach my problem, perhaps that’s why I couldn’t google a solution for it. So here’s what I want to achieve: I need a Niagara System effect to be only ...
user3272018's user avatar
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I am a complete beginner in Unity and, after having search for a while, I am still not sure if it is actually possible to achieve what I would like to do. My goal is to have a game where the screen is ...
Federico Tomasi's user avatar
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I had a question about exactly when I should use the MRT. This is not about rendering models, but about post processing. For example, I need to draw some cubic textures (something like skybox ...
congard's user avatar
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Simply put: What is the simplest way to render an image to two different sdl2 windows? I'm pretty new to SLD2, but I have a nice little level editor working. I then decided to move the area with edit ...
johnnie15's user avatar
1 vote
2 answers
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I'm a newbie Java coder and I'm creating a 1v1 game with an authoritative server and two clients. My whole network is based on UDP packets: sending positions from clients sending confirmations them ...
Jacob's user avatar
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I'm trying to make an example of deferred rendering. I'm trying to render to three separate textures the position, the normal and the color. Here is the setup : ...
Srinivasan's user avatar
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1 answer
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I am trying to implement a relatively simple GUI system for use in a few simple games. In this system, all Gui elements extend BaseControl. BaseControl has an update and draw method, as well as ...
Nkosi Dean's user avatar
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I'm having a little trouble with XNA, but I doubt it's specific to the framework. I draw a few 3d models to 1 rendertarget with multisampling turned on, and it works fine. If I draw the same scene to ...
Peethor's user avatar
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I am currently developing a deferred renderer for my game engine and I have to output multiple textures from my shader to my GBuffer. I have been struggling with getting multiple outputs from the ...
EpicM's user avatar
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10 votes
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I am currently thinking of what type of GBuffer I'll need for deferred shading, hence I tried also to document myself online about the most common ones and their format. Most of the GBuffer that I'...
cifz's user avatar
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I have to render a scene, once per light, and blend the result of the various passes. I heard and read that one way to increase performances and render targets to use would be ping pong. I'm new to ...
juan_morata's user avatar
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I render a normal and a depth image of a scene. Then I want to reuse these two images to do further texture/image processing in a second fragment shader. I use a framebuffer with 3 textures attached ...
urbste's user avatar
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My problem is as follows: I want to use a single render target texture for drawing 16 viewports where I want to display the 16 different combinations of the marching squares algorithm with my 3D ...
Pablo Ariel's user avatar
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4 votes
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Is there any resource location on how to view a 3D scene from an application or a game on multiple windows or monitors? Each window should continue drawing from where the neighbouring one left off (in ...
teodron's user avatar
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Let's say I set two render targets GraphicsDevice.SetRenderTargets(rt0, rt1); If I call ...
user1423893's user avatar
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In OpenGL, if I'm rendering to a texture using a framebuffer, do I have to have that texture bound while I'm rendering to it? In code: ...
Publius's user avatar
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I'm a little confused on the jargon: does Multiple Render Targets (MRT) refer to outputting from a pixel shader to multiple elements in a struct? That is, when one ...
Rei Miyasaka's user avatar