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Questions tagged [processing]

Processing is an open source programming language and integrated development environment (IDE) built with Java

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I would like to preface this by saying I am not a dedicated game developer. I am trying to implement proportional navigation in order to create a missile class that receives the target location every ...
Stephan's user avatar
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I am working on a particle simulation using Box2D with Processing. The setup: I generate 4 kinds of particles that exist in equal amounts (for instance 200 in total, 50 each). They are (for now) ...
wo_ste's user avatar
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I am making a 3D game with java using the Processing 3 framework. I need the Mathf.PingPong() function from Unity so that I can make a bouncing ball. Unfortunately, ...
Yeppii's user avatar
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Having worked with monobehaviour and processing before, is it possible to create the same paradigm both frameworks use which basically is writing all code in two main functions, start/setup and update/...
BitBlunder's user avatar
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I've come here because I can't seem to find out what's wrong with my ray tracer. I fixed the fish eye effect when looking straight on at walls, but the effect remains when the player is looking at ...
benneyHacker's user avatar
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1 answer
513 views

I am working on a simple game with topdown movement, but I am unable to get the collisions to work properly. I know the collision detection itself works, but the constraining of the player is where I ...
Marc Rozendaal's user avatar
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ive been working on this side project trying to make a battle ship game from some time now. I have come across a few things I do not know how to do. I was wondering if anyone knew how I could make ...
Sydney Myers's user avatar
1 vote
1 answer
192 views

I have a simple code written in Processing 3.x that I am using to test out the collision detection for a cave/maze. The code is here: https://github.com/NoahJon3s/New-Journey-The-Game/blob/master/...
lockheed silverman's user avatar
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My game runs through a processing sketch. When I export the .jar file from Eclipse, the sketch moves incredibly slow, but it runs at the proper speed in the IDE. Is there a way that I can fix the jar ...
WeaponGod243's user avatar
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I am working on an RPG game and I am storing most of my textures in separate .png files, but for my sprites I would like to use a sprite sheet. How do you cut and store the sheet into individual ...
WeaponGod243's user avatar
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I have a game where there is a set of tiles rotated 45° away from the camera. I want to work out what tile is being hovered over by the mouse, and for that I need to translate the mouse pos on the ...
Jachdich's user avatar
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I am working on a small game in Processing 3. Essentialy I have a small open-world game and I wrote up a enemy AI to make the enemies wander aimlessly back and forth around the gameworld, and chase ...
lockheed silverman's user avatar
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I'm working on a simple 3d game using the Processing Java environment. I want to optimise my code so I can draw many many 'objects' (the world is made up of many different shaped objects that live ...
Jachdich's user avatar
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I am trying to display the first two bytes of a binary file as a test. I have the following code. ...
StackingofOverflows's user avatar
2 votes
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I have a sketch that produces the following: ...
clankill3r's user avatar
2 votes
2 answers
423 views

Processing is a Java library for working with computer graphics, providing methods by which to draw primitive objects, custom meshes, etc., as well as mathematical methods (such as Simple Harmonic ...
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I can't easily load images. I can only render an image once unless I put this: <img src="images/papermario.png" hidden></img> in my html. I also still ...
Prolight's user avatar
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I am working on a game where the user has the possibility to import custom audio tracks that can be listened to during the game. For this I am making use of System.IO.File.Copy method. This works, ...
ploopploop's user avatar
2 votes
1 answer
236 views

This question relates to this link: https://www.freetronics.com.au/blogs/news/6537043-experimenting-with-unity-processing-and-arduino#.W2-SFs4zbIU Does anyone have any idea how I would begin doing ...
user19964's user avatar
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I have been working on this snake game for a few days, and I have the basics down, but I was wondering if anyone could help me figure out the tail. I need it to follow the body, as it does in the ...
Patterson's user avatar
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1 answer
186 views

I am working on creating a 2D side-scrolling car game. My problem is generating the terrain. When creating the terrain, I need to have it random and recorded, so I can create collisions at a later ...
Christopher's user avatar
1 vote
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352 views

I have a simple processing program to rotate a point around arbitrary axis but it stops after a bit. I'm trying to get full rotation of the point around the axis. ...
John Smith's user avatar
4 votes
1 answer
3k views

So I have modified a texture in C# by removing all of its white pixels, now I want to render it on the screen in unity so that later I can use it as a terrain where I can make my sprite walk. So far, ...
GuPe's user avatar
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1 answer
806 views

I have a processing game where I am having serious lag problems with collision detection. I am using the most effective code I can think of however after about 9 levels in The game gets unbearably ...
gfaster's user avatar
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2 answers
263 views

As the title above, how can i make my random wallImg solid enough so that my birdImg cannot pass through it from any sides of the wallImg? Here's the code of Processing's Crappy Bird that i've altered ...
user3132527's user avatar
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1 answer
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I am making a 2d game with camera zooming using Processing. Currently, my program reduces the size of each block by one. This works very well when there are only a few blocks on-screen, but not when ...
Alex Wolski's user avatar
-1 votes
1 answer
209 views

I work with Processing and the JBox2D library and wanna code a new Ping Pong game. But if I move the player to the top border (or lower border), he collide on a wrong position. The picture shows ...
user67272's user avatar
0 votes
0 answers
158 views

I am creating a 2.5D game with the camera at a slight angle, like so: The grid is the "playing field," and the positive x, y, and z directions are labelled. I already know all the details about where ...
The Guy with The Hat's user avatar
3 votes
1 answer
4k views

First off, I'm sorry if there are duplicates of this. I did an extensive Google search but was unable to find anything that made sense to me. (I am new to 3D rendering and such.) I want to make a ...
DankMemes's user avatar
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2 votes
1 answer
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I am making a game where objects are represented by colored cubes. I have files that mark the location and rotation of the cubes. I've been using Processing's 3D library and the cubes disappear within ...
user38863's user avatar