1
vote
Accepted
Aligning rotation from a imu9250 to a game object
In case anyone comes across this, here is how I solved it (for my needs at least).
This solution requires the target object have an parent GameObject (child position offset 0,0,0). Both must be ...
1
vote
Game freezes, cannot see why
I'd be tempted to pull the serial port processing out of Unity's game loop, to ensure:
a) the I/O can't stall and cause our game loop to stutter or lag.
b) stuff we do in the scene can't ...
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unity × 5arduino × 5
input × 2
networking × 1
unity-networking × 1
orientation × 1
processing × 1