Forked from ryan-at-melcher/LayerFieldAttribute.cs
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,10 @@ using UnityEngine; /// <summary> /// Allows a single GameObject layer to be selected from the inspector when applied to an /// <see langword="int" /> field. Intended to be used when a <see cref="LayerMask" />'s /// multiselection is not suitable. /// </summary> public class LayerFieldAttribute : PropertyAttribute { } This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,14 @@ using UnityEngine; using UnityEditor; [CustomPropertyDrawer(typeof(LayerFieldAttribute))] public class LayerFieldAttributeDrawer : PropertyDrawer { public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) { using (new EditorGUI.PropertyScope(position, label, property)) { property.intValue = EditorGUI.LayerField(position, label, property.intValue); } } }