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I’m currently testing my Unity project for Android 15 compliance (Google Play requirement for 16 KB memory page sizes). After upgrading to Unity 6000.0.62f1 (which claims to support 16 KB page size by ...
Javierdds's user avatar
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Our games built using Unity, use Google Play Games Services v1 to support Google Signin. Once the player is signed in, token is obtained using: token = PlayGamesPlatform.Instance.GetIdToken(); and ...
Chandan Pawaskar's user avatar
1 vote
2 answers
73 views

I have a class for lists called UniqueListWithActions<T> with the constructor method public UniqueListWithActions(List<T> _list) { list = _list; } list is declared as ...
Isaac Bargamian's user avatar
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0 answers
62 views

I'm trying to do a pause menu that opens when you press Esc but it isn't working, I don't know why. The pause menu object has been asigned to Pausemenu using UnityEngine; using UnityEngine....
boomerpool grediaga's user avatar
Best practices
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2 replies
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I’d like to ask about best practices for using a finite state machine to handle different enemy behaviors. I already created a state machine for my basic enemies with the following behavior: ...
TryingToImprove's user avatar
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0 answers
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I have a TextMeshPro Input Field component that works fine in the editor. However, when building to a Chromebook, if I select it, it immediately deselects itself and I am not able to type in it (at ...
nullFoo's user avatar
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1 vote
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I'm creating a game for my nea and I have tried multiple times to make me as a user of the game to press on documents that my character presents, and to be able to interact with it. I have checked ...
Adelija Zaveckaja's user avatar
-6 votes
0 answers
68 views

I'm trying to check whether my understanding of how Unity distributes work across the CPU and GPU is correct. Below is the simplified model I'm working with: The CPU runs gameplay scripts, prepares ...
Nux's user avatar
  • 469
-3 votes
0 answers
50 views

Library\PackageCache\[email protected]\Editor\Messaging\Messenger.cs(164,30): error CS0117: 'TcpListener' does not contain a definition for 'Queue' How do i fix this?
Sreeya Jonnalagadda's user avatar
1 vote
1 answer
110 views

For two days now, I've been having a rather strange problem. The MonoBehaviour class isn't recognized by VS Code, with the following error: Error while loading [...]: Exception thrown: System....
Alexander's user avatar
-1 votes
0 answers
47 views

Unity provides their PBR lighting function with UniversalFragmentPBR, and UniversalFragmentBlinnPhong, but for me, it doesn't seem to render the light. I have been following a couple of books on ...
LoneRanger17's user avatar
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0 answers
61 views

I recently started working on a Unity mobile game (Android). I upload my builds to Google Play Console for testing and share the test link with my testers. They can install the app from the Play Store ...
Hsy9's user avatar
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Best practices
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3 replies
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I am using Firestore and Unity, I want to be able to serialize a Unity class, say Vector2Int so I write a Vector2IntConverter(FirestoreConverter<Vector2Int>). When I upload my DTO, say: [...
guilleatm's user avatar
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using UnityEngine; public class PlayerLocomotion : MonoBehaviour { PlayerManager playerManager; AnimatorManager animatorManager; InputManager inputManager; Vector3 ...
Michael's user avatar
1 vote
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46 views

I am making a clone of the game "Arrow Out." I am not sure if this is even the correct way but I am thinking of using gizmos to check if there is another arrow in the path of the clicked ...
GameDevEnthu's user avatar
Advice
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2 replies
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I am currently working on AI Behaviour in a Beat-Em-Up game in Unity for my beat-em-up project, I am currently using my own statemachine system (with states that don't inherit from monobehaviour) to ...
Grantlbart's user avatar
0 votes
1 answer
81 views

====== cocoapods-1.16.2 Unity 6000.0.41f1 Firebase 13.4.0 OSX 15.5 ISSUES: Android: not building > Could not resolve all files for configuration ':launcher:debugRuntimeClasspath'. > Could ...
user3623413's user avatar
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In my Unity Project when my game runs my world item prefab initiates sprites that don't show on my inventory display only the canvas that can't be seen on screen and it doesn't spawn any collectable ...
Duane Cooper's user avatar
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37 views

I am trying to create an HTTP listener in my game application to be run on Android. I have created this script that receives API requests from the network and do some stuff in the game. using ...
M_G_Shad_Man's user avatar
Advice
1 vote
1 replies
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I'm fiddling around with a 2D side-scroll game using C# in Unity. Basically, I have a method that gets called when I hit an animation trigger on the animator and that method instantiates a GameObject (...
NobleRuckus's user avatar
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1 answer
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I have tried for days to troubleshoot but only met with persisting Type Mismatch. I am working on a flappy bird game and i wanted to make the pipes go faster as the score increases so i made a [...
1fabian4's user avatar
-1 votes
1 answer
45 views

I'm encountering a serialization error when building a Unity project for UWP and running it in Visual Studio: A scripted object probably BlankScene has a different serialization layout when loading (...
Gabriel Alabi's user avatar
0 votes
0 answers
74 views

I've implemented basic FPS recoil (code shown below) and currently, the player can counteract the recoil climb by pulling the mouse down, but when the recoil returns to zero, the player view is at a ...
IainChambers's user avatar
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0 answers
57 views

I actually make a game about a space explorer but i've enconter a problem. When my player hit the ground (or when he spawn on the surface) he slide on the back of the planet. How can i actually make ...
Matheo Besson's user avatar
1 vote
0 answers
58 views

Please help me with the Earth model in Unity. I don't understand what's wrong. I downloaded the blue marble texture from the NASA website, attached it to a Material, and placed it on a sphere. I want ...
Андрей Ковынёв's user avatar
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0 answers
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I’m working on an AR project in Unity 2022.3 using Vuforia Engine 11.3.4 and AR Foundation 5.2.0. When I try to build or play in the editor, I get the following compile error: Library\PackageCache\com....
noura selmi's user avatar
Best practices
0 votes
4 replies
106 views

I'm a self-taught beginner learning through trial and error. I'm working on a card game in Unity (C#), and I'm trying to design a clean and extensible system for validating targets during gameplay. ...
Parkhomovsky Oleksander's user avatar
Advice
1 vote
0 replies
75 views

I am doing a 3D game using a Unity, and I need my NPC can communicate with the players with voice I want my NPC can speak with a voice that response is generated by the LLM, so the response will ...
Alden Ling's user avatar
1 vote
1 answer
88 views

I'm working on a project where I want to collect movement data (X/Y/Z position and rotation) from a VR headset (a PICO Neo 3 Pro Eye) using a C#/Unity script, and export it as a CSV. I have a script ...
sam's user avatar
  • 31
-1 votes
0 answers
66 views

I created a square GameObject named "Target" and added a Box Collider 2D component. Then I wrote the following C# script: using UnityEngine; public class ClickToDestroy : MonoBehaviour { ...
Neely Lee's user avatar
0 votes
1 answer
111 views

I've been trying to fix this issue with my code for a while now but I can't seem to figure it out. For some reason, the enemies can still spawn outside of rooms, but they won't ever spawn outside of ...
G-Dawg's user avatar
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0 votes
1 answer
107 views

I'm currently struggling to understand why the crouch mechanic isn't working all that well in unity. I would be grateful to anyone who can help me understand why this code doesn't work and how can I ...
Daniel Leon's user avatar
2 votes
1 answer
80 views

In Unity, I have an idea for a simple game where, if a child object collides with an object tagged "wall" and presses the W button, the parent object moves towards the collided object. ...
user25482554's user avatar
2 votes
0 answers
77 views

I’m currently developing a Full Motion Video (FMV) game which, by its nature, contains a very large number of video and audio clips. I’ve encountered a critical issue that only appears in the built ...
İsmail Seçkin's user avatar
0 votes
1 answer
94 views

image resolver is stuck at 0% Running Gradle... E:\game project\spaceFighterMobile\Temp\PlayServicesResolverGradle\gradlew.bat --no-daemon -b "E:\game project\spaceFighterMobile\Temp\...
Md Labib Alam's user avatar
2 votes
1 answer
77 views

When I open my Unity scripts in Visual Studio 2022, I am greeted with this error: I tried deleting all .csproj files before opening in VS and also tried reinstalling VS and Unity. The file being ...
JSB's user avatar
  • 49
1 vote
1 answer
99 views

I am currently developing a WebGL app with Unity and using PlayerPrefs to try and make it so that a unique user id is generated for a player and used to connect to a remote lobby system. The problem I'...
samson's user avatar
  • 45
0 votes
0 answers
43 views

I have a Unity package that creates a iOS widget extension with its own Bundle Identifier. Everything builds and runs correctly when I build locally from Xcode, but when I try to build using Unity ...
sapir1126's user avatar
2 votes
1 answer
141 views

How to index Firebase Realtime Database for leaderboard and get current user’s rank? I’m using Firebase Realtime Database to store user data for a game. I want to implement a leaderboard based on the ...
Oozeer's user avatar
  • 312
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0 answers
121 views

Using Il2CppDumper, I have dumped my files and am perusing the methods and their arguments using dnSpy. Some methods take string arguments like this one: [Token(Token = "0x6000338")] [...
Garren Fitzenreiter's user avatar
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0 answers
60 views

I want to implement basic movement using a rigidbody but my player at the start of the game cant move using WASD and can only jump and shift. When they shift, they slide to the side a bit before WASD ...
Mohamed Nasser's user avatar
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0 answers
34 views

I work on a small android project that uses the unity-clases.jar generated by Unity. Some (not all) of the files/classes in the .jar can't be resolved when compiling the android project and I don't ...
jptsetung's user avatar
  • 9,189
-4 votes
1 answer
80 views

Unity keeps giving me error from cs.meta file to change the language version from c#9 to c#10 or greater because of feature "global using directive", how should I change the version or what ...
rumaisa khalid's user avatar
0 votes
1 answer
102 views

I created this code in Unity to only move the object in my scene if the threshold is exceeded, but it does not set my tracking object, and continues to snap to it. My tracking object was a rigid body ...
Bryce Robinson's user avatar
0 votes
0 answers
65 views

game engine : Unity3d 2021.3.17f1. programming language :C#. Windows 10 Hello, I create a football like game in Unity 3d. How do I check that a game object with a Rigidbody component and a Physic ...
MikaMikashu's user avatar
0 votes
1 answer
84 views

I'm trying to test the free trial version of VLC for Unity, the package was downloaded here https://videolabs.io/store/unity/ I imported the downloaded "vlc-unity-trial-v6.unitypackage" in ...
jptsetung's user avatar
  • 9,189
1 vote
1 answer
77 views

I'm developing a Unity application that connects to custom ESP32-based Bluetooth LE joysticks on Android. I'm experiencing a consistent pattern where the first connection attempt fails with an ...
Marco Vincenzi's user avatar
1 vote
0 answers
56 views

when using gravity, it's working fine the camera is following smooth. when gravity is disabled, the camera is stuttering. and i tried in the Rigidbody to set the Interpolate property to Interpolate ...
Daniel Lip's user avatar
  • 11.5k
0 votes
0 answers
66 views

I'm making a multiplayer game using Server/Client mode in Photon Fusion 1 in unity where players dogfight with their planes. Now the issue I'm facing is when I attach Network transform component on ...
Umair Manzoor's user avatar
0 votes
1 answer
51 views

I wanted to study using ECS for a new project. But after I imported them using the git urls provided by the official site, i ran into some error messages: here are the packages i have: I have ...
Oak橡木's user avatar

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