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1 vote
1 answer
43 views

Sign out of Google Play Services through code

1 vote
1 answer
37 views

Is there a "best practice" for making changes to packages

0 votes
0 answers
23 views

How to properly manage vertical offset for ghosts oscillating between tiles in Pac-Man ghost house

0 votes
1 answer
78 views

Decelerating player's momentum without changing direction

1 vote
1 answer
1k views

Navigate UI with Dpad from Xbox controller on Mac?

2 votes
2 answers
922 views

Is it worthwhile to use events when there’s only one subscriber?

3 votes
1 answer
572 views

How far should I go in securing Groovy mod scripts?

6 votes
3 answers
1k views

Do customizable blank-slate protagonists limit the narrative potential of action RPGs?

0 votes
0 answers
31 views

Procedurally generated 2D planets [closed]

2 votes
1 answer
1k views

Smooth+Flat shaded meshes cause shadow artifacts (understanding the source of the problem)

0 votes
2 answers
141 views

Does it make sense to use a compute shader with Dispatch(1,1,1) and Numthreads[1,1,1] to draw a cone?

0 votes
2 answers
179 views

Do GPUs re-draw a all of a character's vertices/triangles/fragments every frame?

1 vote
2 answers
2k views

Hold touch at the screen to move object

0 votes
0 answers
24 views

Active ragdoll in Godot 4.5: how to achieve good results?

0 votes
2 answers
125 views

Why is it so difficult to port Windows games to Linux?

0 votes
1 answer
2k views

Stop 2D platformer character from sliding down slope

0 votes
1 answer
136 views

GameInput::GetCurrentReading error

0 votes
0 answers
37 views

Need help with 2D player controller

2 votes
4 answers
247 views

How are deltatime overshoots typically dealt with--or are they dealt with at all?

0 votes
1 answer
41 views

Capsule collision sticking in mirrored section of level

0 votes
1 answer
1k views

Unity baked light messes up a set of objects

1 vote
1 answer
122 views

How does one efficiently render depth in an oblique top-down "2.5D" game?

0 votes
0 answers
45 views

how to implement event system with SDL2?

3 votes
2 answers
1k views

Efficient 2D grid overlay on tiles without each cell being its own GameObject

3 votes
1 answer
148 views

What’s the correct / idiomatic way to pause a game in Unity?

1 vote
1 answer
59 views

Animation can't disable gameobject

0 votes
0 answers
60 views

How to model tic-tac-toe as a Model View Controller Pattern in JavaFX?

5 votes
3 answers
993 views

How do I handle Game Screens in LibGDX?

0 votes
1 answer
141 views

How to make enemies spawn off-screen in Godot 4.5?

7 votes
0 answers
874 views

How to correctly implement 'layered lighting' with Box2D-Lights

12 votes
1 answer
1k views

Destroying the parent when all children are destroyed

2 votes
2 answers
5k views

keyPressed is not working after adding ActionListener to JButton

4 votes
3 answers
1k views

Order of updates in falling sand simulation

1 vote
4 answers
2k views

How to make TextMeshProUGUI truncate the left part (beginning) of a line?

5 votes
2 answers
8k views

How can I get Unity to do letterbox/pillarbox to maintain aspect ratio?

4 votes
1 answer
2k views

Changing scene while joining room and RPC buffer problem

0 votes
0 answers
20 views

Controlling a material attached to a Post Process Volume's opacity in Unreal 5.5.1

0 votes
1 answer
135 views

In game engines and 3D rendering, which coordinate system results in the least amount of operations to transform and render scenes?

1 vote
1 answer
935 views

How can I make relative movement in GameMaker studio?

0 votes
0 answers
52 views

How to implement a bilateral filter in a shader?

2 votes
2 answers
369 views

How to make the player pass through only certain objects, but not others?

1 vote
1 answer
5k views

Issues using NetworkServer.Spawn with Unity and Mirror-Networking

0 votes
1 answer
513 views

Equivalent to ini files for parsing external data in Unity

0 votes
2 answers
457 views

Render Texture is rotated 90 degrees when applied to object imported from Blender

2 votes
3 answers
4k views

Is it better to create a scene in blender or in Unity?

3 votes
1 answer
831 views

How to prevent Unity from generating unnecessary changes after saving a scene with no actual changes

0 votes
1 answer
2k views

How to create a line renderer with end point as the mouse position, but with a fixed direction

0 votes
1 answer
653 views

Tetris block kinematic rigidbodies pass through one another with Transform.Translate


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