Skip to main content

Questions tagged [linux]

Questions about game development on Linux operating system, for Linux or any other OS.

Filter by
Sorted by
Tagged with
0 votes
2 answers
113 views

Steve said said that Windows games won't run the same on Linux and you can't even test them equivalently because Linux doesn't know how to compute how many frames were generated in a second. Aren't 3D ...
Miss Understands's user avatar
1 vote
1 answer
94 views

I am experiencing some issues with pygame.display.Info() and the FULLSCREEN property on Linux. The game is displaying at roughly ...
Æ Hines's user avatar
1 vote
0 answers
533 views

I've been trying to debug a graphical issue that only happens when I'm running my game on Steam Deck, To do so, I'd like to get a RenderDoc capture. The game is installed on my SteamDeck through a ...
Panda Pajama's user avatar
  • 13.5k
0 votes
1 answer
269 views

Unreal Engine utilizes f (function) keys. On a textfield on the config window e.g. "Editor Preferences -> General -> Keyboard Shortcuts -> Possess or ...
IsaacS's user avatar
  • 166
0 votes
0 answers
744 views

I'm on an Arch Linux machine. I have a program that is using Vulkan and should load a window. It is loading, but it only shows up in the bottom toolbar and won't display the window itself. The error ...
Keaton Sheetz's user avatar
2 votes
0 answers
67 views

I tried to compile Godot from source. But it is throwing an error. I followed this tutorial: https://docs.godotengine.org/en/stable/contributing/development/compiling/compiling_for_linuxbsd.html#doc-...
Nabir14's user avatar
  • 59
0 votes
1 answer
99 views

I am trying to create a Voxel Space Engine In SDL2 C++. However the tutorial I am following reads the X and Y pixels of the heightmap image. I can't find a way to do this. I am following this tutorial:...
Nabir14's user avatar
  • 59
3 votes
1 answer
153 views

I have an application that displays construction machines like excavators or snow groomers. The application is built on my company's custom engine, but I am trying to find out if I can port it to a ...
Kadir Erdem Demir's user avatar
0 votes
0 answers
44 views

I have an Unity application, that someone made for me in the past. It is provided as single binary file for Linux in this case. It features a very simple "launcher" which let me select the ...
dronus's user avatar
  • 101
0 votes
0 answers
135 views

Getting the following error while loading a project on unity. I'm usung ubuntu
Vamsi Shankar's user avatar
6 votes
3 answers
2k views

I am creating a game using C and some libraries. I wish to not require my users to download anything but the game as most games are self contained. What is the usual process for compiling and ...
Lead Vaxeral's user avatar
2 votes
1 answer
140 views

I've recently installed Unity Hub on my Kubuntu 22.04 installation with the unofficial Appimage. I have tried this with the unityhub package too, and still have the ...
scientist man's user avatar
0 votes
1 answer
319 views

I am new to Unity and I have been fighting with VSCode and debugging. I am trying to attach a debugger to Unity to test some code that run in the editor without running the app ( kind of Unity ...
Francesco's user avatar
  • 127
1 vote
0 answers
82 views

My team and I released our game on Steam last year for Windows, Mac, and Linux. The game is written in C++ and uses SDL2, including SDL2_image, SDL2_ttf, and OpenGL for graphics. Around the middle of ...
Nicolas Ford's user avatar
1 vote
1 answer
523 views

I am trying to make a mod that will fix a game that failed to ship all used fonts with it. For example, this code point displays in Windows but not under Wine: ✔ U+2713 (The reason seems to be a ...
user2771324's user avatar
0 votes
1 answer
272 views

For my Destiny Garden project, which is a desktop game, I want to use freemium monetisation strategy, so I plan to publish both free demo version and a paid full version, and I'm wandering is there ...
AivanF.'s user avatar
  • 101
2 votes
1 answer
497 views

I am a newbie in SDL2 and I was testing an example code of Lazy Foo SDL tutorial just out of curiosity. The program renders an image named x.bmp living in the same folder as the program. Here’s the ...
SuperNoob's user avatar
-1 votes
1 answer
215 views

I created my first game using Libgdx and Android Studio. The game runs smoothly on my Android phone. How can I run it on an Apple phone with IOS or a computer with Linux etc.?
Luca Leone's user avatar
0 votes
1 answer
145 views

I am working on (not really a game, but it's using pygame so I hope my question is on topic here). The program appears to be looking at /dev/input/event0, which is ...
Omar and Lorraine's user avatar
1 vote
1 answer
200 views

I'm working on a game that I'm trying to build for Linux and distribute via Steam. At present, there are some dependency issues and I'm wondering about the best approach: Bundling .so files with the ...
thesupersoup's user avatar
0 votes
1 answer
775 views

I just downloaded and installed the official Unity Hub app on my Ubuntu machine. However, when I try to download the latest version of the editor, an error message pops up: ⚠ There is not enough ...
liggiorgio's user avatar
  • 5,534
0 votes
1 answer
326 views

I'm learning godot with a laptop that has AMD discrete GPU. My OS is Arch Linux so if I want to use discrete GPU I have to set system environment variable ...
ArchBug's user avatar
  • 21
0 votes
0 answers
176 views

I'm developing a FPS game and I'm considering polling at a high frequency on a separate thread. This decouples the game loop and reading input. I get sub-frame samples and can process those samples ...
Jesse Lactin's user avatar
0 votes
0 answers
63 views

I have installed Unity trough the Hub but still need the editor. I cannot for the life of me figure out how to do that? I'm running a Ubuntu based Linux system. I already have MonoDevelop installed I ...
Neil Meyer's user avatar
0 votes
0 answers
356 views

In linux, the preferred scheduler is CFS (correct me if I'm wrong), I'm not sure what the preferred scheduler is on Windows. It's possible to change the scheduler in linux, even after you boot. I'm ...
AnkilP's user avatar
  • 1
2 votes
1 answer
392 views

I've got reports from some Linux users that the game's water isn't rendered on his machine. 3 example operating systems: Ubuntu 20.04 (with kernel 5.4.0-54-generic x86_64 Linux 4.15 Linux Mint 19.2 ...
Tudvari's user avatar
  • 801
0 votes
1 answer
96 views

I am running my game on Linux Mint 20 Cinnamon. When I run my game I get a very small window that is about 1 pixel tall. This happens across all projects. I have tried uninstalling Godot and ...
John Tobey's user avatar
0 votes
1 answer
409 views

The question's description will evolve depending on requested information or evolution of answers. I made this C++ server for a game, which works on Windows, and would like to make it cross-platform, ...
Mithrandir's user avatar
1 vote
1 answer
145 views

I use multiple game Engines, but havn't used Unreal engine for quite a while, Now with the recent changes in Unreal Engine there are quite some interesting features which would be interesting to use ...
TeD van Loon's user avatar
1 vote
1 answer
3k views

TL, DR: Will I be able to get a single .exe file which will work smooth in a PC which does not have SDL or so installed ever. If not, how close will be the closest ...
muyustan's user avatar
  • 111
1 vote
0 answers
81 views

After downloading the latest Irrlicht version (1.8.4) and setting it to compile for Linux machines, I decided to try it out in Code::Blocks IDE. The build failed. ...
Marino's user avatar
  • 11
0 votes
1 answer
166 views

On linux, the 'recommanded' way of installing ue4 on linux is building the engine from github source. It is very time comsuming. For each new version, I need serveral hours to rebuild it. Why don't ...
Tianchen Tang's user avatar
0 votes
0 answers
153 views

I'm using Ubuntu 18.04.4 LTS and I went through the instructions on this page: https://www.monodevelop.com/download/ very specifically, (yes, I made sure to use the steps for the correct operating ...
user136358's user avatar
0 votes
0 answers
2k views

I recently developed a game in unity and would like to build it to a standalone application using the command line. Is there a way to do that? Specifically, without opening the Unity Editor how can ...
Apoorv Jain's user avatar
3 votes
1 answer
135 views

I am making a text turn based RPG fighting game in which you create your own spells. You also share them as JSON files with your friends. Sharing is required to win. The game is designed so that it ...
Spowmtom's user avatar
2 votes
2 answers
12k views

I installed Unity Hub 1.4.0 and it works well. For now I want to update the version of Unity. I need to install hub 2.0.0. But when I download the 2.0.0 hub and intsall it always link to 1.4.0 and I ...
daohu527's user avatar
  • 143
0 votes
1 answer
1k views

I have just completed these instructions to build and run UE4Editor for Linux. I created a new C++ project and in the editor I hit the Launch button and after a while it compiled and ran successfully....
spraff's user avatar
  • 105
0 votes
1 answer
1k views

I have a problem that bugged me for quite some time now I'm trying to Install Ubity3d on Ubuntu I Followed some instructions that i've found after some research I downloaded and installed UnityHub and ...
Mohamed Gaber's user avatar
6 votes
1 answer
1k views

Unreal Engine has a plugin for integrating with OpenCV. Currently that plugin works on Windows. I'm trying to modify this plugin to work on Linux. I've worked through many issues but I have one I can'...
DubiousPusher's user avatar
-2 votes
3 answers
382 views

I cannot comprehend why there are so many games available for windows and so few for linux in comparison. Why is the main reason, is it a technical or business reason ? Are Windows libraries (directx)...
eli.rodriguez's user avatar
0 votes
1 answer
1k views

Is there a 'standard' for OpenGL game creation intended for both Windows and Linux? I understand DDS is the DirectX standard (or, at least, it appears to be). Is there one that does not have potential ...
Beau B.'s user avatar
  • 139
3 votes
0 answers
440 views

I am trying to run SFML.NET on arch linux and I have two dll.config files in my project called sfmlnet-graphics-2.dll.config and sfmlnet-window-2.dll.config. sfmlnet-graphics-2.dll.config: ...
Qubyt's user avatar
  • 53
-1 votes
1 answer
75 views

I am doing some machine learning and need to run unity on linux but didn't come across the stable release, if anyone is working on unity on linux, please point me towards a stable release.
NAnn's user avatar
  • 339
2 votes
1 answer
1k views

In SDL_ttf, there are a few functions provided that handles non-ASCII string literals, such as: TTF_RenderUNICODE_Solid ...
tom_mai78101's user avatar
3 votes
0 answers
285 views

I have an application with a very light rendering loop, taking a predictable and small time to execute. Right now, I have two solutions. The first solution uses Vsync: after a screen update, my ...
low latency's user avatar
1 vote
2 answers
960 views

If I create a C# console application in Monodevelop and build it I can run it by typing: ./executableName.exe or using Wine. (I am using Ubuntu Linux) I assume that this means that C# .exe files ...
xuwenbuwer's user avatar
0 votes
2 answers
232 views

So far I've tried Bluetooth but it doesn't appear to work on either windows or Ubuntu (for this use-case; it can connect to printers fine). I've also looked up USB-bridge-cables, but from what I’ve ...
some idiot's user avatar
0 votes
1 answer
1k views

I am using Unity on Ubuntu 16.04 and I can't rename objects or assets using the F2 key as I could when I was using Windows. What is the shortcut on Linux then?
xuwenbuwer's user avatar
2 votes
1 answer
158 views

I am building both an engine and a networked game at once because I'm completely insane. The original design/plan was to use internal Unix sockets for each "zone" for server<->zone communication, ...
Beau B.'s user avatar
  • 139
1 vote
0 answers
263 views

I'm working on a very simple game, and one of the project goals is to minimise the use of libraries. I'm drawing every frame into a buffer, which is then displayed using ...
Ivan Ivanov's user avatar