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Questions tagged [fullscreen]

Refers to rendering a game so that it takes up an entire screen, either via an exclusive GPU mode that gives the game privileged access to the GPU or using a borderless window arranged to cover the entire space of the screen.

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1 vote
1 answer
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I am experiencing some issues with pygame.display.Info() and the FULLSCREEN property on Linux. The game is displaying at roughly ...
Æ Hines's user avatar
2 votes
1 answer
4k views

It seems to me that this behavior is incorrect (or at least illogical). Correct me if I'm wrong. Repro (Unity 2020.3.26f1 LTS / default project settings): Run the build (in fullscreen by default): Go ...
Serg's user avatar
  • 393
2 votes
2 answers
1k views

I am currently writing a Directx 11 engine and have problems with the resolution when switching to exclusive fullscreen on my 1440p monitor. If i call SetFullscreenState(TRUE, NULL), the screen ...
Kyto's user avatar
  • 41
1 vote
0 answers
356 views

I'm working on a small game in Gamemaker: Studio 2 in which the user can press F11 to toggle fullscreen. In the "Key Press - F11 Event, I've added the following code: ...
Brady Hege's user avatar
2 votes
1 answer
1k views

I'm using Direct3D 11 running on Windows 10 20H2, but have seen this problem going back to Windows 7. I'm adding borderless windowed (fake fullscreen) mode support, and all of the online resources I ...
Maximus Minimus's user avatar
1 vote
1 answer
465 views

When I call the IDXGISwapChain::SetFullscreenState method, it does not return. The window goes fullscreen, but accepts no further input. A ...
cwhakes's user avatar
  • 31
1 vote
0 answers
47 views

I have some working code with a small circle randomly appearing around a large circle in the middle, kinda like planets. I have implemented a JSlider that controls the speed of the small ball moving ...
Laser Infinite's user avatar
0 votes
1 answer
764 views

I'm using Pygame (just started), and I'm struggling to find how I set the position of the window to fill my entire monitor screen. I can move things around within the screen / surface. I can make the ...
user133685's user avatar
0 votes
1 answer
3k views

When I open my game the fullscreen box is checked, but the game is windowed. If I uncheck and check the box it will go into fullscreen. What is the fix? ...
Ethan K-B's user avatar
0 votes
2 answers
607 views

I run into an issue if my game application becomes unresponsive when running in fullscreen on Windows. This mostly applies when I want to use breakpoints in Visual Studio, however if the application ...
stands2reason's user avatar
0 votes
1 answer
979 views

I have a problem switching the engine from full screen to normal. I use alt + enter. The problem is this: when I start the engine in full screen and press alt + enter - it hangs. For mode of the ...
Range's user avatar
  • 159
3 votes
2 answers
2k views

All the rooms in my game have the size of 1280x720, so normally my game runs like this: When I try to enable fullscreen, none of the game's buttons respond to clicks, but the keyboard still works. So ...
Boneco Sinforoso's user avatar
0 votes
1 answer
800 views

I have a multi-monitor setup. We are doing a lot of demos right now. I have my meeting controls on one screen and my Unity build on another one that is shared. When I click anything on any other ...
THE JOATMON's user avatar
1 vote
0 answers
60 views

I've problem with my MonoGame project. I have one full-screen game window and one window form with some info (part of the game too). And the problem lies in when I click on the window form, the main ...
Zdeněk Kundrát's user avatar
1 vote
0 answers
126 views

sorry if this has been asked already. I did some checking around and couldn't find any helpful advice. I'm developing my first multiplayer game, and it'll be fullscreen when run. My issue is, how do ...
DingusKhan's user avatar
1 vote
0 answers
95 views

when I try to change the fullscreen mode in construct it randomly says "Construct is not responding". that's all the details I really have.
Scarecrow's user avatar
2 votes
1 answer
2k views

I have an SDL window using SDL_WINDOW_FULLSCREEN_DESKTOP (as opposed to SDL_WINDOW_FULLSCREEN, which doesn't work properly) When I try to place stuff on the screen, it is placed in the wrong location ...
Eyesight Technology's user avatar
2 votes
1 answer
1k views

I'm making an app with SDL2. I've gotten everything to work so far, including SDL_TTF. When I run my program in a normal window, everything works great! However, now I'm trying to add fullscreen ...
Eyesight Technology's user avatar
6 votes
1 answer
2k views

I am currently learning GLFW using C++. I have found many tutorials on initializing windows, but not many on initializing full screen, and next to nothing on initializing full screen on a secondary ...
OPM Game Dev's user avatar
5 votes
2 answers
1k views

I have an option in my game which allows Player to choose between video modes: Fullscreen Fake Fullscreen Real Windowed First and second corresponds to ...
subGlitch's user avatar
  • 153
1 vote
1 answer
2k views

Having a problem trying to get proper fullscreen in linux. I'm using 1440x900 on desktop. When i set SDL to use 1280x720 as fullscreen, it does change screen resolution. But if i drag the mouse ...
DhP's user avatar
  • 121
1 vote
0 answers
202 views

I am developing a game using D3D 11. When I got a pop-up message from a chat client (HipChat), my game's full screen mode is disabled because ...
BlueFrog's user avatar
  • 111