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Questions tagged [lua]

Lua is a powerful, fast, lightweight, embeddable scripting language. Lua is widely used as a scripting language by game programmers, perhaps owing to how easy it is to embed, its fast execution, and its short learning curve.

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I have managed to create a state machine for my game core, like on turn start, on turn end, and another one. Now lets talk about effect/status. For generic effects such boosting stats for certain ...
Cryptoboink's user avatar
1 vote
0 answers
70 views

I'm making a bullet hell and I want to handle a variety of movement types for my bullets (waves, flying in circles, spirals, etc). I'm currently using the following to handle linear movement at a ...
Alphatron's user avatar
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1 answer
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I'm trying to figure out how to express parabolic motion (for example: \$y = x^2\$) using delta time. I thought about deriving it using a differential like \$y' = \frac{1}{2}x\$ but that results in a ...
shingo.nakanishi's user avatar
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1 answer
230 views

What does the phrase "Kinematic bodies do not react to forces and only collide with dynamic bodies" mean? Related: I'm always confused by game engine physics explanations I found this ...
shingo.nakanishi's user avatar
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1 answer
95 views

I've written two main functions who's purpose is to detect and resolve collisions between a moving rectangle and a non-moving rectangle. I have a decent understanding of how the algorithm works, and ...
Vonkswalgo's user avatar
2 votes
0 answers
154 views

In the experience I'm currently working on there has been a bug where, after death, the gun tools would stop working unless dropped and picked back up. However, when trying to debug this, I found that ...
FlintandStone's user avatar
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3 answers
354 views

I'm implementing friction into my game, and I'd like it to be framerate-independent. Here's my first solution, in Lua style pseudo-code: ...
Yolwoocle's user avatar
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1 answer
85 views

I have been recently looking for any information on creating multiple LODs (level of detail) for an inputted mesh. However, there does not appear a lot of articles or pseudo code on how to go about ...
Noah Williams's user avatar
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1 answer
485 views

I'm trying to add scripting with lua to my C++ game engine, and I'm pretty stumped on how to tackle the executing/processing part. I started by creating a ...
Konjointed's user avatar
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1 answer
81 views

I am developing a mod for a game with a Lua api. I am trying to detect if I am looking through from behind a window when I shoot an enemy. For context, when I shoot through this window I apply a ...
Ben R's user avatar
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I'm looking into options to allow a released UE5 game to be modded, with just "text files". That is, without having to use the Unreal Editor, and give access to the game code, to create the ...
Sebastien Diot's user avatar
1 vote
1 answer
169 views

I am developing a third-person shooting style game and I want to implement an armor system. The system that I have envisioned does not reduce the damage to 0, but by half. So the incoming damage is ...
Daniel Rudy's user avatar
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1 answer
153 views

I'm working on a Roblox game, but whenever I test it, none of the parts I added in the game display in the Explorer or in the game itself. It works perfectly fine when I view it in the studio, though. ...
Stelbert Stylton's user avatar
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1 answer
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I am a rookie at Lua and Roblox Studio in general. I am attempting an easy and reasonably simple tutorial on how to make a pretty good looking tycoon game. In my "Core" script, I am ...
Bubba the Gamer's user avatar
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1 answer
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I watched https://www.youtube.com/watch?v=F86edI_EF3s. I believe the following code is the complete code https://github.com/games50/breakout/tree/master/breakout13 And https://github.com/games50/...
shingo.nakanishi's user avatar
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0 answers
99 views

I am using a debugger and (i-1)*50 is equal to 50, but ...
ridiche34's user avatar
1 vote
0 answers
124 views

I am trying to create a Roblox game with VR support. My understanding is that this code should move the hands of the character as the user moves the controllers: ...
ridiche34's user avatar
0 votes
1 answer
153 views

Whenever I try to run my Lua script, right after the first function, be it defining a parameter, mission planner (ground control station of ardupilot), display an error message saying unexpected token....
Abhishek Lohar's user avatar
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1 answer
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I am trying to develop a game in Roblox and I have am cannot call a method on a class that I created. I have added my steps below. I am certain the path to the model is correct and I think I have ...
tony09uk's user avatar
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238 views

Looking for examples of utilizing the available LUA hooks for modding the games Command: Modern Operations and the simulation suit Command: Professional Edition.
Bill's user avatar
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1 answer
123 views

Regardless if you know how Roblox works or if you know Lua syntax, I just need an algorithm/equation here. Currently, at the start of each server, I reference the seconds of a centralized clock since ...
Brycki's user avatar
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1 answer
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I am going to draw a shape like a gear, how can I move a tooth around a circle? Something like the image below : For example, I need to draw 20 teeth at equal intervals around a circle with a ...
Ashkan Khajeh's user avatar
1 vote
1 answer
157 views

Description In my game, I have have 3 module files: "PlayerList.lua", "PlayerData.lua" and "WorldData.lua". PlayerList.lua = a list of PlayerData classes (requires ...
saist's user avatar
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0 answers
199 views

I'm trying to figure out what the most basic approach would be to effectively (or at least more effectively than what I have) create and manage objects. I know I could store them in a table when I ...
Konjointed's user avatar
0 votes
2 answers
372 views

I'm using this program called Quadtastic which is a sprite sheet management tool that lets you define quads on a sprite sheet, name them, etc, and export to metadata with those names (+ position, size,...
Garflington's user avatar
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2 answers
544 views

I'm curious what the best approach would be to save the current state of my game. The lua scripts contain the gamestate, but also some gameplay related info that doesn't need to be stored as part of a ...
Oli's user avatar
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1 vote
1 answer
349 views

I have been making a game in Roblox, But I had one problem. I wanted to make a debug GUI that one can use to spawn items at the Player Location, but I do not really know how to copy it to the player ...
SuspiciouslyBadDev's user avatar
0 votes
1 answer
437 views

I want to move an object in a circular path but I want it to complete its movement in that circle when the time ends. I tried doing this: ...
Cherry's user avatar
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2 votes
1 answer
220 views

I'm working on a game in LOVE2D using Lua, where you pilot a drilling vehicle. The idea is that as you drill into different surfaces, you speed up/slow down depending on how dense that surface is. I'...
Adam L.'s user avatar
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0 answers
76 views

In a speed based system where player.x and player.y +=1 when a button is pressed, a 3pt quadratic can be calculated via ...
kite's user avatar
  • 207
2 votes
1 answer
120 views

I'm making a 2D game. It involves the player swinging around a grapple hook in perfect circular motion, however, I want to make the cooldown for this ability based on predicted end position for the ...
Andrew M's user avatar
1 vote
1 answer
232 views

I have a function for approaching a value to a target by a certain amount: ...
eguneys's user avatar
  • 247
0 votes
1 answer
101 views

So it works first time when the player dies. But when it dies twice the for loop doesn't work. ...
suguma's user avatar
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0 votes
1 answer
79 views

how can I join lines to draw rectangles, I get this artifact like this, here's my code: ...
eguneys's user avatar
  • 247
0 votes
1 answer
291 views

I'm working on a RPG in C using Lua for event scripting like NPC behavior. I ran into a design problem. I have created Lua threads in the C API for each game object which can be a NPC. So this: ...
Michael Muniko's user avatar
1 vote
0 answers
286 views

Recently, I've been wanting to get into Lua, and I just started to. I was wondering if it is possible to make a game, without the LOVE engine, like are there any built-in libraries I can use or ...
Pale_Gray's user avatar
0 votes
1 answer
112 views

I want to create a system to allow the players to create, save then use moves in Roblox Studio. My first thought was to do this by letting them create animation files in Roblox Studio, but I'm not ...
ガブリエル Gabriel's user avatar
0 votes
2 answers
208 views

I am trying to make a maze/horror game. I used an online template in the Roblox library as my enemy. I used pathfinder as you will see in the code below. It's finding me like it's supposed to, except ...
Anmol panchal's user avatar
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1 answer
880 views

Problem i want to implement a pause state and with a simple conditional inside the update of PlayState is very very simple. However i think that the pause has to be another state in the StateMachine ...
WhySoBizarreCode's user avatar
2 votes
3 answers
3k views

I have a 2D top-down RPG type game, with movement in 8 directions (N/E/S/W/NE/NW/SE/SW) involving both x and y velocity. I'm finding when I'm moving in the diagonal directions, I'm building both x and ...
kite's user avatar
  • 207
0 votes
1 answer
947 views

I know there's a geometry formula to calculate the next point in rotation relative to another point in 2D but I'm working in 3D and I want to calculate the next position in specified direction as well....
BurntIslanderToast's user avatar
1 vote
0 answers
116 views

I am trying to load a bunch of mesh resources in the format of .obj files. Some of the files are very high in poly count so when loading using the below method It takes more than 10 seconds. I would ...
JJerome's user avatar
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1 vote
1 answer
686 views

I am developing a new Roblox game where you can setup and control you're own virtual machine using SurfaceGUIs on a modeled screen. I am trying to make a confirmation GUI where if you click YES, then ...
Aidan Walker's user avatar
3 votes
1 answer
4k views

So, for the past couple of weeks, I've been working on a falling sand simulation inspired by games such as The Powder Toy, Noita, and Sandspiel. I've been making it in Love2D and I'm please with what ...
Garflington's user avatar
0 votes
1 answer
203 views

while I was implementing the Backback save feature in my Roblox Game (using game.Players.PlayerRemoving:Connect(), I found that when I used a loop of any form (<...
sciencepi's user avatar
0 votes
0 answers
1k views

I'm tyring to make a very simple WoW addon that hides the gryphons on either side of the main menu bar and hides the micro buttons in the lower right. The addon has one Lua script, main.lua: ...
maknel's user avatar
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0 votes
0 answers
288 views

Has anyone tried to run Unity project with integrated Moonsharp on Nintendo Switch? Can it be done? Are there any significant performance issues due to running Lua scripts? EDIT: Sorry, I wasn't ...
Przemek Nowaczyk's user avatar
0 votes
0 answers
84 views

Problem statement: Need help trying to load a JSON file into a table array in Lua for Corona SDK development. My Objective: Call specific data from JSON file to my application by using key value ...
Kinzoku Battu's user avatar
0 votes
1 answer
203 views

The idea is to work with tiles that together make up a larger image, or world so to speak. but im confused as to what the methods used are to offset the tiles, and whether is a good idea to draw ...
Gabriel Reyes's user avatar
3 votes
1 answer
135 views

I am making a text turn based RPG fighting game in which you create your own spells. You also share them as JSON files with your friends. Sharing is required to win. The game is designed so that it ...
Spowmtom's user avatar

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