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I'm working on a mobile game for a client. The tech stack is following:

  • Unity for iOS / Android app
  • Unity Cloud for building the apps
  • Firebase for event analytics
  • PHP/Symfony + PostgreSQL for back-end
  • REST API for communication between the app and the back-end

The game already implements in-app notifications using the API. On the server, there's a CRON job with business logic that checks for events that should trigger notifications. The logged-in player then fetches a notification end-point to display unread notifications to the player.

The client now wishes for these notifications to also be push notifications for the players, even if they closed the game. What's the best solution for architecting this requirement, considering the tech stack and already existing in-app notification system?
I already considered the following:

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    \$\begingroup\$ Keep in mind that "which technology to use" questions are not on-topic on this exchange, so to avoid close votes I'd recommend editing the question to make it clear that you're not asking for library/middleware recommendations. \$\endgroup\$ Commented Dec 7, 2021 at 18:23
  • \$\begingroup\$ Thank you @DMGregory, I edited my question, hope it's clearer now. \$\endgroup\$ Commented Dec 7, 2021 at 20:29

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