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Questions tagged [cuda]

A parallel computing platform and programming model developed by NVIDIA. Uses the many cores of a GPGPU to achieve high computational performance.

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I am working on sone articles, and need a bit of clarity on following question. Is the OpenGL Shader a CUDA Kernel? When searching the web, I have seen information on differences between kernel and ...
armagedescu's user avatar
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I'm meaning GLSL and CUDA both utilize GPU to their maximum power and in some cases, I heard CUDA runs faster on Nvidia graphic card. So my question is why don't we use CUDA more often for GPU graphic ...
is code's user avatar
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I need to develop a OpenGL-ES based application to render a model using Physically based Rendering (PBR). Do I need to use Cuda API to render the computation intense PBR rendering? Is there any ...
Arun AC's user avatar
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I have 3 related questions: What are the main optimizations related to power of 2 dimensions for 1D/2D/3D textures? This question gives some answers like mipmapping, but are not well explained and the ...
Matias Haeussler's user avatar
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One point about such pipeline is that everything happens in GPU and bypass the CPU. The texture is created as such: ...
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When we import a D3D12 memory object into cuda we do something like this: ...
Soleil's user avatar
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I am planning on porting some of my CPU code to GPU. I want my code to run on all GPUs, so openCL seems to be the right choice. Will I be able to achieve the same performance as of CUDA in openCL?. ...
Pravinkumar's user avatar
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I am new to CUDA, and it seems that CUDA and Shader are both GPU programs. When we talk about GPU programming in rendering, like GPU voxelization, are we talking about CUDA or just converting data to ...
HUAQ's user avatar
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I want to make a non-real time simulation of overlapping repulsive balls, initially in 2D and later in 3D. With "non-real" I mean that rendering is not needed after each time step. First of all, ...
Shibli's user avatar
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I have a dll that does some rendering using OpenGL. I need to render it to a texture and use that texture in direct x 11. My current attempt has been to render the OpenGL to a texture on one process,...
default's user avatar
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I use CUDA 7.5 to learn the basics of raytracing. So far I've done nothing but constant color no-lighting spheres-only raytracing. But my delta time is already 14 - 16 ms for 800x600 resolution - 1 ...
Russoul's user avatar
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4 votes
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I'm trying to debug some textures and FBO's with Nvidia Nsight 4.6 VS Edition. But when I select either "Start CUDA debugging" or "Start graphics debugging" I get an error. "The program can't start ...
Edvin's user avatar
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I'm currently piggy backing on a mod framework (Multitheft Auto) and trying to read the depth buffer in D3DFMT_D24S8 (DirectX9). I can read it if I change the format to D3DFMT_D32F_LOCKABLE and then ...
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Introduction This question is specific to GPU programming. It's not primarily about the game idea. However, to better understand the question i will detail what it is i want to achieve in my game. ...
Cadde's user avatar
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I'm wondering about gpu accelarated physics after reading about Erwin Coumans presentation on GPU accelerated physics: http://www.gdcvault.com/play/1018185/GPU-Rigid-Body-Rigid-Body (demo video here: ...
Martijnh's user avatar
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5 votes
1 answer
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I am using OGRE for rendering some objects. At every frame, I would like to pass the resulting depth buffer to CUDA for running some kernels on it and computing a result. How can I achieve this? How ...
Ashwin Nanjappa's user avatar
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2 answers
9k views

My platform is Windows PC and C++. I am using an image buffer in GPU video memory via CUDA. Is there any way to directly send the content to GPU for display? Currently, I am getting the content into ...
Tae-Sung Shin's user avatar
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2 answers
468 views

I'm currently working on porting a particle system to update on the GPU via the use of CUDA. With CUDA, I've already passed over the required data I need to the GPU and allocated and copied the date ...
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4 votes
3 answers
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I'm using CUDA 4.1 to parse in the update of my Particle system that I've made with DirectX 10. So far, my update method for the particle systems is 1 line of code within a for loop that makes each ...
N0xus's user avatar
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