Questions tagged [development-speed]
The development-speed tag has no summary.
16 questions
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Why did Nintendo leave digital assets in Ocarina of Time that were unused? [duplicate]
I am aware that this is not unique to this game. I also wonder about this in general, but this game was what prompted me to ask about it, especially as there's so much of it.
Yes, I know that there is ...
1
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1
answer
267
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Reduce the number of skills
I have some special moves in my pixel art RPG game that I call "skills," similar to the skills in Cross Code. You can unlock them by earning points and points will be obtained when you reach ...
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3
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393
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Is it still possible for one person to make a complete game?
Is it still possible for one person to design and develop a complete game with all audio/visual/game mechanics aspects in place (complete package). I have some interest in game development, but don’t ...
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2
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694
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Speedup Dev process for bug fixing and debugging in Unity?
We're using Unity 2017 for a big Indie game. at the moment We have some issues with our development speed:
In order to fix issues and bugs, We used the visual studio and attach the process to Unity ...
43
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6
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8k
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When is the best time to consider performance?
I am coming from software development background. During the software
development cycle, we usually focus on functionalities and the working
product. At the end of development, we start optimizing ...
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1
answer
237
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How could I access game data from a dev machine at runtime from a mobile platform?
When working on a game on a mobile platform, having read/write access to game data (assets, configuration files) stored on the dev machine at runtime would enable building of tools to quickly iterate, ...
14
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2
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1k
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How do you prepare for feature creep?
How can I prepare for feature creep during preproduction?
Feature creep is when you are in the production phase and decide "It would be cool if this were a feature!" That adds n hours to the ...
2
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2
answers
1k
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Unreal Engine for 2d in c++ [closed]
I was about to start my journey on unreal engine but currently all of the tutorials we're all about blueprints in 2D games. I really want to make 2d games since I am not good at 3d (not yet). My ...
9
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2
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332
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Large scale iterative design
Typically in game development, linear development (waterfall model) is riddled with obstacles that drain the programmer's sanity (game turned out horrid, can't redesign). Enter iterative design. ...
6
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3
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855
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Game Publishing & Income : Quality vs Quantity
As a casual flash gamer, I see lots of "games" released that are ... terrible. And that's an overstatement. But I'm wondering, are these developers onto something? Is this a comparatively good source ...
4
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4
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3k
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Recommended hardware for developing ios games? [closed]
I know you have to have mac os x to use xcode and thus to develop/compile apps for the iphone. And I'm not exactly wanting to go the hackintosh way, so I'm looking at buying a used mac.
What specs ...
4
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10
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6k
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What are some examples of MMOs with small development teams? [closed]
I'd like to see a list of MMOs with small development teams in order to better understand where small teams have found a place for themselves.
While examples of MMORPGs are of interest, so are games ...
2
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3
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29k
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How long does it take to ceate a game? [closed]
I know that this question depends really very much on plenty factors: 2D-Pong and a MMORPG are two totally different worlds; it also depends on creators' experience, on game quality, on the available ...
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2
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369
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Which tool combination are advisable for a (MMO)RPG, and which aren't?
Which technologies would you use if you were to write a (MMO)RPG, and why ?
Would that be Java + AJAX + HTML5 + Linux
or ASP.NET + MVC + JQuery + Windows
or PHP + Linux + MySQL
or ColdFusion + ...
17
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5
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1k
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Getting It Done vs Solid Software Design?
With barely enough time at our hands to complete the games we craft, how can you strike a good balance between solid software architecture and making good progress to get it all done?
My personal ...
25
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4
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1k
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When creating quick prototypes, is it better to use the language you are going to use in the end?
I have been working with SFML(C++) and Flash(AS3) and usually creating prototypes for some ideas I have.
Is it better to use the language you are going to use in the end (C++ usually) or use ...