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Questions tagged [development-speed]

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I am aware that this is not unique to this game. I also wonder about this in general, but this game was what prompted me to ask about it, especially as there's so much of it. Yes, I know that there is ...
Mario's user avatar
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1 vote
1 answer
267 views

I have some special moves in my pixel art RPG game that I call "skills," similar to the skills in Cross Code. You can unlock them by earning points and points will be obtained when you reach ...
Arian_ki's user avatar
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-1 votes
3 answers
393 views

Is it still possible for one person to design and develop a complete game with all audio/visual/game mechanics aspects in place (complete package). I have some interest in game development, but don’t ...
James's user avatar
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1 vote
2 answers
694 views

We're using Unity 2017 for a big Indie game. at the moment We have some issues with our development speed: In order to fix issues and bugs, We used the visual studio and attach the process to Unity ...
Emad's user avatar
  • 1,136
43 votes
6 answers
8k views

I am coming from software development background. During the software development cycle, we usually focus on functionalities and the working product. At the end of development, we start optimizing ...
Emad's user avatar
  • 1,136
0 votes
1 answer
237 views

When working on a game on a mobile platform, having read/write access to game data (assets, configuration files) stored on the dev machine at runtime would enable building of tools to quickly iterate, ...
user avatar
14 votes
2 answers
1k views

How can I prepare for feature creep during preproduction? Feature creep is when you are in the production phase and decide "It would be cool if this were a feature!" That adds n hours to the ...
Evorlor's user avatar
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2 votes
2 answers
1k views

I was about to start my journey on unreal engine but currently all of the tutorials we're all about blueprints in 2D games. I really want to make 2d games since I am not good at 3d (not yet). My ...
user68153's user avatar
9 votes
2 answers
332 views

Typically in game development, linear development (waterfall model) is riddled with obstacles that drain the programmer's sanity (game turned out horrid, can't redesign). Enter iterative design. ...
newton1212's user avatar
6 votes
3 answers
855 views

As a casual flash gamer, I see lots of "games" released that are ... terrible. And that's an overstatement. But I'm wondering, are these developers onto something? Is this a comparatively good source ...
rlb.usa's user avatar
  • 255
4 votes
4 answers
3k views

I know you have to have mac os x to use xcode and thus to develop/compile apps for the iphone. And I'm not exactly wanting to go the hackintosh way, so I'm looking at buying a used mac. What specs ...
Matthew's user avatar
  • 891
4 votes
10 answers
6k views

I'd like to see a list of MMOs with small development teams in order to better understand where small teams have found a place for themselves. While examples of MMORPGs are of interest, so are games ...
2 votes
3 answers
29k views

I know that this question depends really very much on plenty factors: 2D-Pong and a MMORPG are two totally different worlds; it also depends on creators' experience, on game quality, on the available ...
peoro's user avatar
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-4 votes
2 answers
369 views

Which technologies would you use if you were to write a (MMO)RPG, and why ? Would that be Java + AJAX + HTML5 + Linux or ASP.NET + MVC + JQuery + Windows or PHP + Linux + MySQL or ColdFusion + ...
Quandary's user avatar
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17 votes
5 answers
1k views

With barely enough time at our hands to complete the games we craft, how can you strike a good balance between solid software architecture and making good progress to get it all done? My personal ...
jmp97's user avatar
  • 989
25 votes
4 answers
1k views

I have been working with SFML(C++) and Flash(AS3) and usually creating prototypes for some ideas I have. Is it better to use the language you are going to use in the end (C++ usually) or use ...
Ólafur Waage's user avatar