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Questions tagged [http]

Hypertext Transfer Protocol (HTTP) is a network protocol for distributed hypermedia systems; it is most commonly known as the foundational protocol for the World Wide Web.

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I'm updating a little telemetry-logging blueprint that uses HTTP requests to log game events to a server. In the past, I've used the Fetch plugin for this, though it's currently listed as "Not ...
LudoProf's user avatar
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1 vote
1 answer
745 views

Before starting, I know I can use the UnityWebRequest class instead. The problem is that it is another library the one that is failing: NEthereum's source code, which makes heavy use of the HttpClient....
Luis Masuelli's user avatar
1 vote
0 answers
237 views

So, I am using FHttpModule to initialize my HTTP request and set different parameters to it. Like this : ...
Karan Bobade's user avatar
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1 answer
457 views

I'm working on an online game on my computer localhost. to do this I use Xampp. Anyway, my problem is that the UnityWebRequests ...
iman_sh's user avatar
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1 answer
814 views

Based on information from my friends working at game studios, it seems most commercial mobile games are using HTTP instead of HTTPS for communication between the phone and the server, and I am ...
cr001's user avatar
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1 answer
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I have a game where I would like to register users and post the outcome of matches between two users through web requests in Unity but have some security questions regarding ...
Kevin Adams's user avatar
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1 answer
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I wrote my server-side code prior to learning libGDX and writing my client-side code. Gdx.net provides for the http get communication I designed for, except for session authentication. I say that ...
RocketScienceGuy's user avatar
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I would like to work on moving the json data from libgdx to my web server, but I am not sure how to do it. The method below was created by referring to libgdx's documentation. ...
Beginner's user avatar
1 vote
1 answer
793 views

I am trying to call a function every 30 seconds. I have used this before without issues so I'm not sure why it isn't working now. Any ideas? Has something changed in 4.24 maybe? .h I have tried both ...
Jason Crosby's user avatar
0 votes
1 answer
285 views

I'm trying to add HTTP requests to my game and everything compiles fine until I try to set up a delegate for when the response is ready. Adding this function causes the compiler to fail for syntax ...
Jason Crosby's user avatar
3 votes
1 answer
634 views

So, I am wanting to use Godot to get a (binary) file using HTTP and then either save it or, even better, turn it into a Resource in memory that I can use. It'll be WAV files that I'm getting in ...
BevanFindlay's user avatar
0 votes
0 answers
184 views

I'm looking to make a post request with a base64 image. When I make the request, I get an error called "ERROR_IMAGE_SIZE_0" ...
IfaBoss's user avatar
0 votes
1 answer
692 views

My game has a lot of different materials, shaders and textures. When a bunch of players are dropped into the same game, I want those assets to be loaded from an external source instead of being built ...
Yeats's user avatar
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5 votes
1 answer
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I'm looking for some suggestions on how to fix a strange bug i've been getting with System.net.http.dll. For the record, builds work fine as i have the mcs.rsp file in the /Assets/ folder with "-r:...
Nilmag's user avatar
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1 answer
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I have a database set up on firebase and when i run my game in the unity edtitor and as a standalone exported Windows .exe file, the call gets made correctly to the database and JSON data gets posted ...
AC007's user avatar
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0 answers
122 views

so I'm trying to make a internet connection with c# using unity, and what I want to do is make the client to connect to the site, and load the data. but there are cases there's lag, or weak ...
sol-invictii's user avatar
1 vote
1 answer
1k views

I'm working on an app that uses a LabVIEW implemented server on the backend that is proxied via apache. It works great on desktops and android devices but on iPhone and iPad the websocket connection ...
UnlikelyNomad's user avatar
3 votes
1 answer
464 views

I am working on communications between my game and a cloud database. I'm working on the authentication part but when I try to pass data to the server in a POST the engine crashes. If I pass in a ...
Jason Crosby's user avatar
0 votes
1 answer
156 views

I'm trying to load and play an wav file that exists in my Application.dataPath but when the game gets to the line ...
Raphael Rosa's user avatar
0 votes
2 answers
4k views

I'm using a native android plugin my team made for communication with a server, and as it uses HTTPS I use a certificate with it. Everything's fine with that, the problem is that, in Unity, when I try ...
César Augusto's user avatar
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1 answer
554 views

Gamesparks has a documentation of the API but I am not sure how to send https requests to use that API.
Ali Burak Kulakli's user avatar
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1 answer
909 views

I'm attempting to develop a multi-platform turn-based game that [I suspect] follows the general client-server pattern. For this question, let's assume I only care about communications inside of a "...
ZackDeRose's user avatar
2 votes
1 answer
2k views

I have followed the WWWForm script reference to try to connect Unity with Mailchimp. According with the log, the form is sent without errors. Unfortunately Mailchimp did not stored any data. This is ...
chelder's user avatar
  • 225
3 votes
1 answer
2k views

I am new to Networking and Databases, but im trying to learn MySQL and HTTP Requests to create a user Login for a game. My goal is to let users create accounts and login to them etc (for Highscores ...
user avatar
0 votes
1 answer
134 views

I have a master device and client device. I want to load a scene in the client device by pressing a button in the master. My method is, when the button is pressed in the master device, a data is ...
Neerkoli's user avatar
  • 509
2 votes
1 answer
14k views

I would like to use Unity's WWW class to send a an HTTP request with POST data. So in my server, my PHP script can do something like $number = $_POST["NUMBER"]; ...
Saturn's user avatar
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0 votes
1 answer
259 views

I would like to download 10 images, and store their texture data into my list. I don't really know how to do that - I heard that for this you use the WWW class, so I went: ...
Saturn's user avatar
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