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Questions tagged [automated-testing]

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4 votes
1 answer
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For a hard 2D platformer I'm working on, I want to make an automated playtesting system. The goal is to allow every level to be tested in parallel as part of an automated test suite. These tests would ...
crass_sandwich's user avatar
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2 answers
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I'm working on a project to determine the end-to-end latency of a cloud gaming system (i.e., XCloud) on a MacBook. I believe I have half of the process completed so far: A Javascript web app that ...
dathwathup's user avatar
1 vote
0 answers
375 views

I am looking to stress test my server for the game Rust and monitor CPU, RAM and FPS. I could not find much around. I general I think I will need a good amount of compute power, bunch of cloud based ...
Madeo's user avatar
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1 answer
277 views

For eg having a class that is rendering something on the screen, could be even a point or a line if not an image or whatever. How is possible to write some tests for that class only? or just a small ...
Raffaello's user avatar
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1 vote
0 answers
69 views

What is the standard (if there is one) method which professional games developers use to unit test (or closest equivalent) graphics output? I am developing with Corona SDK and I would like to test ...
Matt W's user avatar
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1 answer
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I am currently working on a simple strategy game. The game is a space exploration game where the player has to try to keep the game going for as long as possible to score as many points as possible. ...
Sorade's user avatar
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26 votes
2 answers
4k views

Context I am continuing some legacy code for a game in Unity3d, and I want to write some functional tests meant for regression, to ensure I don't break things when implementing new things or when ...
Xavi Montero's user avatar
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54 votes
7 answers
12k views

Are there methods of automated testing of games? Specific experiences are appreciated, with relevant information about the project such as platform and type of game if that helps with clarification....
slicedlime's user avatar