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Questions tagged [playtesting]

The process of testing the game by having a live person play it (or a portion of it).

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22 votes
3 answers
3k views

Are there frameworks for reasoning about questions such as: Given my quest and level design, is it guaranteed that for any combination of player choices there is no way for the player to lock ...
Simon Fischer's user avatar
1 vote
0 answers
60 views

OBS won't record my game at 1080p, only at 720p. Increasing the resolution in OBS settings shrinks the screen. I've adjusted the game resolution too, but it's not working. Any solutions??
IDREES Aziz's user avatar
1 vote
1 answer
274 views

I've heard that large game studios often run playtests where they pull in people with no association to the project, have them play the game (usually under NDA), either with designers watching or the ...
Tim C's user avatar
  • 645
1 vote
0 answers
63 views

I teach a basic course on game development, in which students design a game idea and write a digital prototype in Unity - about 5 minutes demonstrating the main idea and gameplay. Some of the teams ...
Erel Segal-Halevi's user avatar
2 votes
3 answers
355 views

I am writing a multiplay browser based game and am running into an issue with playtesting simple interactions. When a browser window loses focus is stops running requestAnimationFrame calls. This ...
stats's user avatar
  • 135
1 vote
0 answers
38 views

got a bit of a weird error, hopefully someone here can help. So I have created a custom class (does not derive from Monobehavior). Then I have a variable for the class, in the Start() method I set ...
John Smith's user avatar
  • 1,255
5 votes
2 answers
2k views

We developed a chess app for iMessage and we would like to have people try it out and tell us their opinions. Do you know a good strategy to give away free promo codes for the pro version of our new ...
dracoexmachina's user avatar
3 votes
3 answers
611 views

I want to open my game for public feedback and testing quite early as such certain features like steams coming soon might not be available. How could I protect my game against being pirated around ...
Allahjane's user avatar
  • 729
5 votes
3 answers
454 views

I am making an classic 2D arcade ball game. There will be 100 levels in this game. And after the 80th level passing the level by doing some arcade stuff will be very difficult. For example level 100 ...
Tarkan Genç's user avatar
3 votes
3 answers
246 views

I'm making a 2D top-down fantasy "Nuclear Throne"-like game. I'm at the point where a player can walk around, pick up weapons and kill some enemies. I'm not an artist, so it looks pretty rough and its ...
Houston Webb's user avatar
66 votes
6 answers
18k views

I've made a sort of a puzzle game where the goal is to get rid of all of the white tiles. You can try it at the end of the question. Each time, the board is randomly generated with white tiles in ...
Qwerty's user avatar
  • 723
1 vote
1 answer
125 views

I know writing tests would be a good way to catch regressions. But what are some other strategies? TDD and game dev don't suit, but catching regressions is obviously something desirable. I would love ...
eternalNoob's user avatar
5 votes
3 answers
535 views

I'm currently developing a 3rd person game with dynamic cutscenes (using in-game objects instead of a pre-rendered video). During some playtesting of my game I noticed that some of my playtesters ...
Applekini's user avatar
  • 8,543
2 votes
1 answer
4k views

As per suggestion I'm splitting How do I create a closed beta on the App Store? up. Can I upload the game I'm developing to Google Play as a closed beta, so I could generate a couple of keys/tokens ...
Wabbitseason's user avatar
3 votes
1 answer
4k views

As per suggestion I'm splitting How do I create a closed beta on the App Store? up. Can I upload the game I'm developing to Steam as a closed beta, so I could generate a couple of keys/tokens for my ...
Wabbitseason's user avatar
1 vote
1 answer
865 views

After months of hard work, much to my surprise I'm about to unlock the "feature complete" and "production ready" achievements with the game I'm working on, so it's time to ask my colleagues and ...
Wabbitseason's user avatar
0 votes
1 answer
395 views

I am currently working on a simple strategy game. The game is a space exploration game where the player has to try to keep the game going for as long as possible to score as many points as possible. ...
Sorade's user avatar
  • 283
0 votes
6 answers
144 views

Does the age of test users matter? Should I get users that are around my intended age level, knowing that some games are played by younger or older people than were originally intended? Should I have ...
user avatar
2 votes
1 answer
165 views

I develop games on ROBLOX which is a site full of user-generated games that are typically free for other users to enjoy. Many users have studios in which they have a consistent set of playtesters, but ...
Christopher O'Toole's user avatar
2 votes
1 answer
257 views

I am indie game developer and we created multiplayer and realtime game IQ Wars (www.iqwars.net). We made Windows/Mac/Linux Beta version of our game public and were hoping to find some beta testers to ...
Tony's user avatar
  • 121
3 votes
0 answers
115 views

I am the lead programmer for a small game company working on our first release. A top down turn based historical WWII strategy game. Because our game appeals to WWII buffs and players who enjoy ‘...
Ben Miller's user avatar
2 votes
0 answers
119 views

I am asking this question way in advance of my progress, but I am still curious and would like if to know in case I ever make it this far. So I'll phrase this hypothetically in the future. The game I ...
Evorlor's user avatar
  • 5,881
12 votes
7 answers
4k views

I would like to design games with very high difficulty levels. I have read these questions: How is game difficulty tested/balanced? What is an optimum failure rate that will keep people coming back ...
4rlekin's user avatar
  • 231
0 votes
0 answers
32 views

How does an independent developer typically go about finding a group of people to playtest their iOS game in 2013? Is it through Reddit? College campuses? Steam Forums? For example my game is ...
Alex Stone's user avatar
1 vote
1 answer
227 views

Our game is in our final stage prior to be released. I would like at this stage to add some beta testers to let them hunt bugs, etc... Is there any good platform/site to achieve this? I have noticed ...
Notbad's user avatar
  • 1,095
2 votes
2 answers
476 views

I made a game for my bachelor final project. How many testers should I get to play-test my game? Is there any theory about that? Would be really helpful if you can give any citation or source, since ...
Vhutama's user avatar
  • 23
2 votes
1 answer
207 views

I'm working on a website for asynchronous two-player games (mostly board games); as part of the site's development I'm hoping to use it to playtest new games I design. The good news is that this ...
Steven Stadnicki's user avatar
7 votes
2 answers
2k views

I had read in the book "A theory of fun for game design" that once the player realizes that he cannot overpower the computer in anyway (or) the AI is unbeatable (badly designed/coded) he will leave ...
Rajavanya Subramaniyan's user avatar
2 votes
2 answers
187 views

I do not work in the industry and I wondered very broadly what percentage is given over to play testing versus getting the bugs out. Or does no-one really work it like this?
Phelan's user avatar
  • 123
6 votes
4 answers
2k views

I am working at a localization agency and we have been approached by a client about testing their games on iOS as well as Android. Testing on iOS seems fairly easy as we can just buy a couple of ...
n00bfuscator's user avatar
15 votes
3 answers
763 views

I am currently working on an iPhone game and am having trouble playtesting to find out which parts of the game are fun and which need to be reworked. As I sit down to play the various iterations, my ...
hspain's user avatar
  • 263
4 votes
1 answer
1k views

I've just finished making the core aspects of my HTML5 game. I have a server and all that, but is there a site where I can find people that would test my game? I figured that getting my friends to do ...
jcora's user avatar
  • 7,917
3 votes
2 answers
216 views

I'm working on a game platform that turns your iPhone, android or iPad into a steering wheel, for racing games (like need for speed and dirt 3) and flight simulators for example. I'd love to figure ...
user avatar
1 vote
2 answers
232 views

I am trying to automatically simulate the game experience in my programming game. I think Expect is the way to do it because it creates its own tty for the process, becoming independent process of the ...
user avatar
8 votes
2 answers
782 views

I have recently been invited to do some volunteer playtesting for a pretty well known developer. They made it very clear that it was on a volunteer basis only. It's not a job and I won't be getting ...
Amplify91's user avatar
  • 1,217
4 votes
2 answers
2k views

What would be a good algorithm for calculating the recoil of a shooting guns cross-hairs? What I've got now, is something like this: Define min/max recoil based on weapon size Generate random number ...
Nate's user avatar
  • 5,064
20 votes
7 answers
1k views

There are a few types of feedback you can get from playtesters, and I wonder how to best gather data for each of them... Crash Reports. When my C++ game crashes while someone is playing it, how do I ...
dcarrigg's user avatar
  • 1,037