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I'm working on a cross-platform Unity game for release on mobile and on a console. Our game content is all loaded through Addressables. We want to leverage Addressables to minimize the size of patches ...
Kevin's user avatar
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1 vote
0 answers
80 views

I'm making a game with network multiplayer that will be playable with crossplay from multiple platforms. The game is written in c++ and uses regular TCP sockets for network communication. Currently ...
user1920703's user avatar
1 vote
1 answer
8k views

I ran into trouble making a PC game using Unity. If I try to update my game, I can't a update the C# scripts (because AssetBundles don't include C# scripts) So I think I'll need to use a server and ...
더블에이트게임즈's user avatar
1 vote
1 answer
224 views

What can I do to extend the gameplay. So if I know that I will update the game with new levels and dont want to publish a new version every time I have a new level. How can I handle this. Ex: I have ...
Adithya.K's user avatar
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1 vote
0 answers
38 views

this is a pretty common but I googled everywhere and nothing. When there is a game with very big download size, more than 500MB for example, I often saw that the additional game content is being ...
elliotching's user avatar
1 vote
1 answer
861 views

I am currently in school studying game design and programming and I am wondering, simply: How are games updated? Whenever I create simple, little programs, if I change anything, essentially the ...
Dr Negative's user avatar
5 votes
2 answers
1k views

I'm currently in the last phases of an original release for my upcoming risk game - I'm looking at making a patching system to autopatch the game. My current concept for it is- 1: Player opens the ...
Charles's user avatar
  • 153
1 vote
2 answers
525 views

I'm researching how to make an in app update on mobile game. When there is a hotfix, or an update, I don't want users to have to go to Play store, or App Store to update, but rather for them to ...
An Phung's user avatar
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3 votes
3 answers
3k views

I would like to let players update their copy of my game by clicking a button, which would: Check for updates Download the update Prompt the user to restart the game I want to do this because my ...
user61819's user avatar
79 votes
4 answers
35k views

Diablo 3 and StarCraft 2 have a nice feature: I can start playing before the full game or update has finished downloading. I guess Diablo 3 downloads mandatory files like like UI assets and some ...
nikitablack's user avatar
  • 1,299
10 votes
6 answers
4k views

I have a complex sim game I want to add save game functionality to. I'll be updating it with new features continually after release. How can I make sure my updates don't break existing save games? ...
Rye bread's user avatar
  • 298
1 vote
1 answer
282 views

I have a couple of questions. Some of this I've done some research on, and some of it may be lacking, but any help is appreciated. 1) When distributing an XNA game for PC that uses custom fonts ...
PugWrath's user avatar
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6 votes
2 answers
665 views

For a lot of games, mostly role-playing games (Gothic 3, Oblivion, Skyrim, Titan Quest to name a few), there exist community patches. So, patches that are made by the communities, not by the ...
Foo Bar's user avatar
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0 votes
1 answer
159 views

I am developing a multiplayer game for the web, android and ios. For the web and android i can instantly push out new versions of my game because they support executing remotly loaded code. But with ...
TobiHeidi's user avatar
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37 votes
4 answers
10k views

Console and PC games have patches sometimes to fix bugs which the developers missed/didn't have time to fix. My question is how do these work? Sometimes the patch files are a few megabytes in size. ...
MulletDevil's user avatar
7 votes
3 answers
846 views

Just wondering what types of solutions are available to handle patching of PC/Mac games that don't have any sort of auto updater built into them. In windows do you just spin off some sort of new ...
Centurion Games's user avatar
4 votes
1 answer
683 views

Lets say you are playing Starcraft 2 melee map. The game loads the map. Melee maps have the following dependencies: Liberty (Mod) Liberty Multi (Mod) I think the game engine will load the data from ...
chobok's user avatar
  • 159
14 votes
7 answers
795 views

I have an online game where players get to shape the world in some way - eg. Ultima Online's housing, where you get to build your houses directly onto certain parts of the world map. These are changes ...
Kylotan's user avatar
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14 votes
3 answers
1k views

I've almost finished a PC game (I'm releasing it in a day or two). I'd like a way to easily release patches over the net in case I find a bug in the game right after release, or in case I want to add ...
QAH's user avatar
  • 441
0 votes
0 answers
196 views

Possible Duplicate: How do you design a record/replay system for a frequently changing game? I understand that in order for a game to have a replay system it must: Have a deterministic engine ...
user avatar
10 votes
3 answers
2k views

I'm working in a free MMORPG and I have a problem. I'm (with other people) developing a video recording system for the game. The idea is basically: we record all the packages sent & received with ...
Marco's user avatar
  • 203