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Questions tagged [git]

Git is an open-source distributed version control system.

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I am facing a problem with my UE5 project: I am hitting the maximum amount of space my current account allows for git, including LFS. Some assets are very large, so I cannot use anymore my git ...
senseiwa's user avatar
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I am trying to setup NDDS on Ubuntu 22.04 which requires Unreal Engine 4.22.2. Looking at the oldest available versions of Unreal Engine for Linux, I don't find 4.22.2. What do you suggest to do? The ...
Mona Jalal's user avatar
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Can I use github pages for free hosting of a development blog about my game, even if: the game itself is not hosted on github, not even in a private repository, the blog would contain posts not ...
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I would like to use Git for my Unity projects. I took the default .gitignore file that GitHub provides, but I noticed that it doesn't ignore the UserSettings folder. That wouldn't really be a big deal ...
Synn Ko's user avatar
3 votes
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Our team is currently working on a live service game (A game that will be updated regularly post-launch) and is using a trunk-based development strategy. The trunk-based development strategy is great. ...
qris's user avatar
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I have a question and I haven't found a topic, which fits it. I want to create a small mobile game and I plan to work on it with some friends later on. Do you guys have any tips for me how I can use ...
Crimsonshade's user avatar
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While working with my team, we often work on same prefabs and have merge conflicts. Usually, we avoid this as much as possible by trying to work on the asset isolated, but, it seems hard to avoid, and ...
BumbleBee's user avatar
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My assumption is that, in any context , it is not a good practice to keep libraries and packages in your source control. For instance, I have downloaded the "Platformer set" asset and ...
Silverman's user avatar
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I have decided to work with multiple branches (Art, mechanics, packages etc.) on SourceTree but I noticed that Unity reloads everytime I switch between branches and I can't access a prefab from ...
Sedanur Yesilnacar's user avatar
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I'm using UnrealEngine 4. Every time I save my files, my .umap file seems to be modified. I can basically generate an infinite stream of commits by just clicking <...
Lara's user avatar
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I'm just beginning to collaborate on a project with a second programmer. Unity Collab was causing issues with my teams unity causing 40 minute load times which was absolutely unmanageable. Since then ...
Gaian Swine Helmers's user avatar
3 votes
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314 views

I've just installed the Unity quick search package. This is an editor extension which each developer should choose if they want installed or not. My problem is that because this was added as a package ...
Bobby Tables's user avatar
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I am using Daz Gen 8 characters and clothes in my project. After I read this I decided to use a fork of UE4 which uses Dual Quaternion Skinning. Basically if you use Daz characters under UE4, they ...
formatc2013's user avatar
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I have recently joined a amateur studio as the single programmer. The previous programmers have left me the project folder. Upon trying to create a repository and a new remote to have version control ...
ManoTech's user avatar
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I'm having issues getting the UnityYAMLMerge tool to work, in order to fix conflicts merging a scene in 2 different branches (myBranch into ...
A__'s user avatar
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I would like to keep my Git repository as small as possible and exclude any automatically generated files. The developers can re-build their Unity Addressable Assets themselves. Any developer should ...
Jasper Citi's user avatar
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Is it acceptable to store files that aren’t binary and diffs between versions are not important in Git LFS? Examples of these files include: .obj .stl .mtl large .csv data dumps etc I know that I can, ...
GammaGames's user avatar
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From what I gathered (like in this thread or here) I am allowed to push my own game code on github and choose a license, as long as I avoid putting assets I do not own. I want to make it public to be ...
Pierre's user avatar
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I tend to have big commits and it is related to me being tool lazy to close Rider and Unity, commit changes and then start both programms back up to make changes and repeat. I just assumed that this ...
Bartimaeus's user avatar
2 votes
1 answer
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Context: I'm working with Unity using Git and we have .gitignore setup so that we could create "_local" folder anywhere in Assets and it won't be commited. It makes for kind of a Debug/Backup folder, ...
Elgirhath's user avatar
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1 answer
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I'm using github for unity asset and for some reason I can't find new branch that was created on a different PC. I tried refreshing, fetching, reinstalling asset, reinstalling asset and recloning ...
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Back in the day it worked, but for some reason in my new projects it isn't. Every other asset's difference is shown correctly in a text format (i.e. .prefab), only ...
Tudvari's user avatar
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1 answer
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I'm working with unity and git, and for some reason, from some point - the assets started being Binary files, meaning that they'...
Giora Guttsait's user avatar
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2 answers
2k views

Hello Game Development Stack Exchange, I and a couple of collaborators are working on an Unreal Engine project, we do not share a common network, which meant that using a local network storage to ...
NaturalistUbuntu's user avatar
1 vote
1 answer
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(Original Question) → ScriptableObject has empty inspector after cloning from git After cloning repository from git the data from the ScriptableObject asset isn't ...
Candid Moon _Max_'s user avatar
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1 answer
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So, here is my problem. First I have a look at the changes in the repository which I am working with. Initially there are no changes: Then I open up Unity, i don't make any changes and just save ...
trafalgarLaww's user avatar
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Me and my co-workers uses Git for saving the developing game. But sometimes, some co-worker push the commit, it contains modified prefab that he never did. Prefabs are binary files so I can't see ...
modernator's user avatar
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I created this sdl game containing header files source files and graphics files including tilemaps . I also have a setup file that will install a .exe file with dependencies such as dll files for sdl ....
Aakash's user avatar
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3 votes
1 answer
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I'm attempting to rearrange a Unity project that is under source control. Two problems: In order to maintain the relationships between assets, I need to use Unity's API or interface. But when I move ...
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I have my editor configured to use git as my VCS. I have my own server in which the repo is hosted. I followed the GIT with Unreal 4 guide. My problem is that I cannot find the "Check Out" option in ...
Ignacio Ruiz's user avatar
12 votes
1 answer
249 views

I want to give it a try to creating a git repository from my UE4 project and uploading it to Github.com but I wonder what special considerations should I have to avoid posting sensitive information ...
ery245gs's user avatar
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-1 votes
1 answer
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I'm trying to set up version control for my group, but I'm having trouble getting GitHub to work (I'm brand new to it, and version control in general). It keeps saying "Could not commit sub-modules: [...
Sie's user avatar
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0 answers
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Using: Unity 4.6.1 Pro Visual Studio 2013 Pro, c# Team Foundation Connected to git vc Windows 7 Premium Building 2D iOS app (2D set up) Details: Periodically, this error is occurring. There is ...
Kamakazi's user avatar
1 vote
0 answers
97 views

I am getting file path errors when a contributor is making commitments to GitHub. All of these errors are file path related or extra white space on the same lines. This should be something in the ....
ChosenWell's user avatar
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0 answers
3k views

Specifications -VS 2013 Pro (Linked with Unity) -Unity 4.6.1 -Git Version Control (Linked with Visual Studio 2013) Summary After much research, I haven't found any solutions to this fix. *While ...
Kamakazi's user avatar
1 vote
1 answer
1k views

I've been searching for hours, but still I cannot find "How to compile the latest MonoGame source code from GitHub". I have tried cloning the GitHub project (develop branch) and I've been looking for ...
dovicz's user avatar
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36 votes
3 answers
35k views

I want to put an Unreal Engine 4 project under source control with git. (I know the editor has Perforce and Subversion support, but I don't care for those.) What folder and files do I include in the ...
rioki's user avatar
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10 votes
2 answers
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I tried to version control my project folder with git. When it came to pull the project from the repository, though, something went wrong: apparently scripts are missing and the prefabs and kind of ...
zhed's user avatar
  • 328
11 votes
3 answers
7k views

Is it usual to manage not only source code, but all assets, textures, art, documentation files, etc under git repository for version controlling? For example I wanna to get back old version of texture....
Edward83's user avatar
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